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Devlog
Release 1.4.5 - The Crash Diary
May 05, 2026
by
resinhead
1
When the game falls over, we'd like to hear about it. Up to now the only feedback loop has been the goodwill of players willing to write the bug down somewhere; from this release the game tells us its...
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Release 1.4.4 - Take Two
May 05, 2026
by
resinhead
1
1.4.3 hit a snag mid-flight: the AAB landed on Google Play's internal track, but a stray cancellation skipped the GitHub Release tag and the website devlog sync, leaving the world half-shipped. 1.4.4...
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Release 1.4.3 - Cheaper Phones, Angrier Goats
May 05, 2026
by
resinhead
1
Two unrelated favours this round. Budget Android handsets with 32-bit ARM finally get their own slice in the AAB, so the A13 crowd can stop watching everyone else play. And the village livestock has r...
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Release 1.4.2 - Mobile Blight Lifted, Again
May 04, 2026
by
resinhead
2
Turns out the phone version had been shipping without any of its fonts, splash, or banner art. Without fonts there are no words, and without words there is no game; just a polite crash on the doorstep...
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Release 1.3.9 - Mobile Blight Lifted
April 18, 2026
by
resinhead
1
Something nasty had crept into the mobile version. Players launching Blight on Android got a crash instead of a pub, which is arguably the wrong kind of suffering. We tracked the gremlin down, drove i...
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Release 1.3.8 - Quests first
April 18, 2026
by
resinhead
1
The Create Game screen now leads with Quest mode, and new games default to Quest. Horde's still there, just in the second slot. Behind the scenes this is also the first release built and shipped entir...
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Release 1.3.7 - The broken song
April 18, 2026
by
resinhead
1
The song 'Pixel Quest' was broken, so we stuck it together again with some glue...
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Release 1.3.6 - Respecting the Stones
April 18, 2026
by
resinhead
2
Adventurers have sworn off drifting through castle walls like ghosts; from now on, they walk around them like the rest of us. OSX now ships as a tarball to preserve execute permissions. We'll convert...
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Release 1.3.5 - Music sweet music
April 18, 2026
by
resinhead
1
Quiet patch: the bards remembered the chorus, the floorboards stopped wobbling, and we sacked the slow ravens. Translation from Ken: Listen I messed up the midi on android, but thats all good now. I'v...
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Release 1.3.4 - The missing quests
April 16, 2026
by
resinhead
1
Missing quest files for desktop build, also Linux wasn't getting the .NET 9 upgrade yet, it was still building on 8...
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Release 1.3.3 - Google Play release
April 16, 2026
by
resinhead
1
This release is mostly changes to make it more compatible with Google Play, updated to .Net 9 from 8 for everything so that for the mobile side we can support 16 kb page alignment and some other minor...
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Release 1.3.1 - Big Slots
April 15, 2026
by
resinhead
1
Weapon slots moved to the right side of the screen and made much larger on mobile so you can actually see and tap them. Tapping a slot switches your active weapon...
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Release 1.3.0 - Click, Fight, Repeat
April 15, 2026
by
resinhead
1
Combat got a complete overhaul. Click an enemy, your character runs over and starts swinging. Kill it, and they'll turn on the next thing trying to eat you. Same controls whether you're on a phone or...
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Release 1.2.5 - Horde Polish, Menu Facelift, and Quest Blueprints
April 12, 2026
by
resinhead
1
Horde mode got a proper coat of paint. Buildings now have south-facing wall quads so the barricades read as solid structures instead of floating rooftops. A bonfire, lanterns, and campfires light the...
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Release 1.1.52 - Songs, Swords, and Sockets
March 29, 2026
by
resinhead
1
Something has changed in the air above Mudbury. The wind carries melodies that no living bard remembers writing. 43 Songs Rise from the Deep A strange magic has taken root in the world's foundations...
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Release 1.1.34 - Tavern Weapons & Dev Tools
March 28, 2026
by
resinhead
1
The tavern now has a proper starting weapon — a Beer Mug sitting on the bar, ready to pick up and swing. Farming weapons (Pitchfork, Rake, Scythe) are scattered as static drops across the first two...
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Release 1.1.23 - Village Roads & Wall Polish
March 26, 2026
by
resinhead
1
Video: The quest village finally has a proper road network. Every building connects to the central crossroads with paths that route around buildings instead of through them. The south buildings get L-...
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Release 1.1.17 - The Village is Alive
March 26, 2026
by
resinhead
1
The village of Mudbury has never looked so alive. We've switched to a full oblique 3/4 view, and the difference is night and day. Buildings have proper wall faces and depth now. The ground has been re...
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Release 1.1.7 - Village Uplift
March 22, 2026
by
resinhead
1
The village of Mudbury has had a makeover! This release focuses on making the quest mode village feel like an actual lived-in place rather than a collection of boxes. Quest Mode New encounter: Mudbury...
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Release 1.1.2 - Beyond the Village Gates
March 22, 2026
by
resinhead
1
The Blight doesn't stop at the village walls, and neither do our heroes. Quest mode now stretches beyond Mudbury into the surrounding farmland. A dirt road winds east from the village to a T-junction...
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Release 1.1.0 - Quest Mode
March 22, 2026
by
resinhead
1
Something's wrong with Gerald. We don't know who Gerald is, but it's your problem now. Blight 1.1.0 introduces Quest Mode, a cooperative story campaign where your party stumbles through four encounter...
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Release 1.0.58 - Arsenal Expanded
March 21, 2026
by
resinhead
1
The armory has been restocked with four deadly new weapons scattered across the battlefield. Seek out the Halberd for sweeping reach, the Dagger for quick stabs up close, the brutal Ball and Chain for...
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Release 1.0.50 - All Roads Lead to Blight
March 19, 2026
by
resinhead
1
A quick dispatch from the battlefield. This one's for the penguin riders. The Gate is Open Blight now ships as a Linux AppImage — a single enchanted scroll you can download and run. No arcane depend...
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Release 1.0.44 - Bottled Fury
March 18, 2026
by
resinhead
A new weapon has found its way into the village armoury. The Molotov cocktail sits among the weapon drops, a glass bottle stuffed with a burning rag. Hurl it into a crowd of enemies and watch the glas...
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Release 1.0.39 - The Village Awakens
March 18, 2026
by
resinhead
Adventurers, What was once a scattering of walls in an endless green void has become a place worth defending. A Village Takes Shape The outpost now sits on a cobblestone plaza with roads radiating thr...
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Release 1.0.37 - The battlefield grows stranger
March 17, 2026
by
resinhead
A new horror stalks the horde — the Orc Fire Mage has arrived. Cloaked in crimson robes and clutching a staff tipped with living flame, these cunning casters hang back from the melee and hurl fireba...
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Release 1.0.31 - demons, speech bubbles and chatter
March 16, 2026
by
resinhead
We now have a bigger boss, the Entity, speech bubbles and NPC chatter...
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Release 1.0.28 - sound effects
March 16, 2026
by
resinhead
We got sound effects...
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Release 1.0.27 - all new art
March 16, 2026
by
resinhead
All new monsters art, brand new tree!...
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Release 1.0.26 - new player characters
March 16, 2026
by
resinhead
Player characters are now procedurally generated hooded warriors. Each player gets a unique tunic and hood color derived from their assigned player color, so you can always tell who's who at a glance...
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Release 1.0.24 - the village awakens
March 15, 2026
by
resinhead
The village of Blight has come alive. Where once there was only darkness, the ground is now covered in grass and dirt, with small stones and tufts scattered about. The buildings and walls that defend...
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Release 1.0.21 - slimes!
March 15, 2026
by
resinhead
A new threat lurks in the later waves. Big Slimes are slow and tough, but don't celebrate too quickly when you kill one, it splits into two fast little Slimelings that swarm toward your tree. A well-t...
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Release 1.0.20 - music and holy handgrenades
March 15, 2026
by
resinhead
Added some music, and now we have added holy hand grenades...
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